So after some more testing I replaced my map files with the ones from the eqmu_update.pl script and it partially fixed the pathing problem. Some of the npc's do path when using plugin::RandomRoam but others do not. The problem seems to vary according to the terrain. Npc's on hillsides are the ones that will not path correctly. So the z axis of the spawn is likely the culprit. Any other suggestions or idea?
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