Ah, I see.
Making new textures from scratch is fantastic, though outside the scope of simply making it easy for anyone to drag and drop new big textures over the small ones in older EQ zone files.
I still have plenty to ponder between 32bpp, 16bpp, and block compression, at various texture sizes. Gonna have to do some experimenting in-game and see where tradeoffs for file size actually get noticeable.
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