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  #19  
Old 07-30-2015, 03:50 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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I feel like I'm spamming, so I think I may hold off on thread updates from now on until I feel
the program is complete and every planned feature is fully functional.

https://github.com/Shendare/EQZip/releases

Release Notes:

7/29/2015 - Version 1.2
  • Noticeable improvement in quality of texture mipmaps with high quality bicubic sampling
  • Added full support for 16-bit DDS textures (auto-sensing A1R5G5B5 or R5G6B5)
  • Set default import format to RGB16
  • Code cleanup (Settings -> Util.cs)

Planned Updates and Known Issues:
  • A feature will be added to vertically flip a texture, as some in-game geometry expects
    a texture to be bottom-up, and it can be hard to tell until you see it in-game.
  • An "Auto" import format will be implemented to auto-sense the best DDS format to use
    for an incoming texture based on how it uses an alpha channel (A1R5G5B5, R5G6B5, or
    A8R8G8B8). It will be the new default.
  • DDS imports do not support compression at this time.
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