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Old 01-28-2012, 06:56 AM
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Speedz
Hill Giant
 
Join Date: Oct 2004
Location: Ocean Park, WA
Posts: 186
Default World wide mob level scaling?

I'm not sure where to post this so I figured this was good as any.

I just had a thought/idea that I am unsure of how to implement or if it is even possible.

The idea is to make the entire server scale mobs to player levels just like in LDoN instances.

Each zone would load based off the level of the first player to enter the zone.
Tho another idea is to have the zone adjust mob levels based on an average of player levels as the zone is used.

So if a player of level 5 enters, all mobs con 1 level under to 2 levels over his level. Then say a level 15 enters, the mobs adjust to an average of level 10.

Past this, scale the loot to drop based off of level too. I wouldn't want mobs that are normally level 70 dropping level 70 loot if they scaled down to 5.

Some of this seems a bit far fetched to me, but I just thought I would dump my raw idea out there to see if anyone has ever tried this, or if it has been done/attempted before. I have my own doubts that a zone would adjust levels while it is being used...But I have not dug that deep in this to know either way.
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