Quote:
Originally Posted by Zaela_S
Just wanted to confirm something I'd been wondering about: namely, whether the client cares if a particular zone is loaded from an S3D or an EQG.
It doesn't. Creating a "gfaydark.eqg" and importing a zone model to it was enough to make the game load that over the gfaydark.s3d files.
|
So long as I'm talking to myself here, I suspect the same would be true of NPC models, at least the non-built-in-global ones. Will be interesting to see if I get around to making an animated model importer.