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  #44  
Old 06-17-2014, 10:46 PM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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S3D-based zones have a bit flag for texture visibility settings. No direct equivalent in EQG-based zones.

Quote:
Originally Posted by Zaela_S View Post
The shader does seem like a logical place to look, though.
"Alpha_MPLBasicA.fx" seems like a good place to start. Will test later.

Need to compile a list of shader names at some point, seems like there are a bunch used by zones.
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