Quote:
Originally Posted by provocating
Since I have limited knowledge on melee I have no idea what their solo capability was during the era. My understanding on Melee back then was a Warrior was never a solo class, you just could not do consistent damage to be solo viable. So for the old salts out there that have good memories of Classic style play, what could a melee do? Back then you were probably wearing a set of Banded at level 30 carrying what ever weapon you could find. What could you take down at level 30 consistently? Was it a green, light blue or blue?
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Consistent damage wasn't the issue. HP recovery after combat was the issue. At L30, HP regen was only 30hp per minute while sitting and 10 while standing.
I played a monk (EZ mode of EQ melee). Monks could bind wound up to 50% hp then hit mend. Every 6 minutes, you could be back up to 80%+ and be ready to pull again.
One blue con mob every 6 minutes. Light blue's didn't exist. Green con mobs gave no experience (before grey cons were added).
This was using bare fists (10/34 at L30). Pre-Fungi or other regen items. Pre-weapon itemization for monks.
Warriors and rogues had a tougher time because they didn't have mend. A monk can start at 80% hp and end at 10% hp and be able to repeat this process every 6 minutes. A warrior/rogue going down to 10% hp will only go back up to ~55% hp in the same amount of time. Warrior/Rogues have to either wait longer to get up to 80% hp or fight lower/weaker mobs.