View Single Post
  #6  
Old 07-31-2014, 10:03 PM
knowom's Avatar
knowom
Discordant
 
Join Date: Jun 2006
Posts: 371
Default

What would be really interesting is if you could take the basic MOBA/DOTA map designs plus some other classics like your typical WoW BG's CTF, resource race, and ffa then make them into interconnected hub pathways in like some wild and crazy "walking dead" sort of intermingled faction vs faction vs faction jockeying for control and position survivalist mayhem.

It would need a half way decent population though to be much fun and obviously at least a handful of maps, but it would be cool to see. In terms of intertwined intermingled pvp I think both daoc and uo had it best for a mmo game type because complexity of a 3rd faction or unpredictable personal player action presents for pvp.

Your standard faction A versus faction B mmo has a hard time of balancing itself out on it's own so you end up with server mergers after server mergers in order to restore balance that's constantly going out of whack by player populations trying to gain a upper hand against another.

MOBA/DOTA is obviously a different topic though they were designed to maintain equal balance more properly despite being side A versus side B since gear doesn't come into the equation and it's just pure skill vs skill, but a balanced team vs team playing field.
__________________
"We are all on the same team, and I think not enough people realize this."
- Leetsauce
Reply With Quote