Quote:
Originally Posted by Packet
I'm not entirely certain how alpha masking has changed within EQG's so I'm going to assume that it still uses the old black n' white masking. We'll see.
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Okay well looking at some things it appears it just uses the alpha channel for transparency like some kind of reasonable thing. Too used to S3D format myself, I expected some kind of wrinkle ;p Haven't tested in-game but seems likely.