Quote:
Originally Posted by ghanja
I'm finalizing packing before heading out of state. I have NPC::AddLootDrop open now (as a result of revisiting this thread due to your initial post) and, yeah, I see that as well. Actually not much involved, append parameters to the function's existing parameters, if null/undef default to 0 as they are now already so it doesn't break anything, then as you said modify the questmanager calls and Perl/LUA parser.
If this preparing doesn't take too much longer, I'll have a dig at it, otherwise, I'm sure someone else may jump in (which is fine, I need to get back to what I was doing but ADD kicked in, actually it was getting monotonous).
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My only concern would be if it was intentionally left that way as adding augments breaks something further down the line. Doesn't hurt to give it a go though, easily reversible.
EDIT: Also I love your script. Do you mind if I shamelessly copy a chunk of it to use for finding empty inventory slots for my NPC barter system? At the moment I just summon all the items traded to cursor and let the client handle placing them but with your slot finder section I could find empty slots and summon to those instead.