Looks like a good tool and I imagine "Transparentifier" could be interesting if it works on zones also for say a semi transparent spectral ghost town sort of texture effect. I really wish there was like a SQL table that could be created to texture swap textures within .s3d files. That would be a ideal way around the copyright distribution dilemma of texture modding EQ s3d files while enjoying the zones we've grown fond of navigating. Open Zone was a good idea had the right intentions, but seems like it's been stagnant for awhile and could have benefited from being able to easily import Blender's 3D modeling file format.
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