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Old 08-18-2017, 12:00 PM
The_Beast's Avatar
The_Beast
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Join Date: May 2016
Location: Under a rock
Posts: 290
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No go on that, but, this is what I did to compile.(as per the code posted)
Code:
void PerlembParser::ExportZoneVariables(std::string &package_name) {
	if (zone) {
		ExportVar(package_name.c_str(), "zoneid", zone->GetZoneID());
		ExportVar(package_name.c_str(), "zoneln", zone->GetLongName());
		ExportVar(package_name.c_str(), "zonesn", zone->GetShortName());
		ExportVar(package_name.c_str(), "instanceid", zone->GetInstanceID());
		ExportVar(package_name.c_str(), "instanceversion", zone->GetInstanceVersion());
		TimeOfDay_Struct eqTime;
		zone->zone_time.GetCurrentEQTimeOfDay( time(0), &eqTime);
		ExportVar(package_name.c_str(), "zonehour", eqTime.hour - 1);
		ExportVar(package_name.c_str(), "zonemin", eqTime.minute);
		ExportVar(package_name.c_str(), "zonetime", (eqTime.hour - 1) * 100 + eqTime.minute);
		ExportVar(package_name.c_str(), "zoneweather", zone->zone_weather);
		ExportVar(package_name.c_str(), "zonecancombat", zone->CanDoCombat());
	}
}
Then added to global_player :
Code:
sub EVENT_ENTERZONE

  if ($zonecancombat) {
  quest::movepc(152,0,0,-31);
  } else {
    ## do stuff for zones you can NOT combat in
}
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