The only thing I can find myself is a comment on Discord:
Quote:
Originally Posted by [op]
Wasn't there something that the spells fizzled if you had the wrong spells_us.txt on the client?
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That might apply to a single client .. but, shouldn't affect the actual server.
Since your npcs can cast, it shouldn't be the database table.
Still have my ears open...
EDIT:
You can try
#logs set file 24 3 and see what comes out in the log file. (24 should be spells.)
To turn it off,
#logs set file 24 0.
This logging is temporary and will revert back to default once the zone shuts down.