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Old 10-05-2008, 07:08 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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The code you pointed out doesn't do as you describe. That basically goes through the loot table entries and sees if we should trigger them. What you're describing would happen with loot drops which is done in AddLootDropToNPC(NPC* npc,int32 lootdrop_id, ItemList* itemlist).
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