Got it!
Code:
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
{
if (!(Races & GetPlayerRaceBit(race_id)))
return TRUE;
if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id))))
return false;
return true;
}
by changing the return result false to true.
This makes it so you can't have race restrictions on items. But it let me equip the item onto a ghoul race character.