fdshjakfhksf...
so the problem isn't as you described it at all. it's with your additions, correct?
thanks for the clarification.
1) use a qglobal to store the highest level the character has obtained and check the value before supplying a new aa point.
2) use a condition to check for the character's level before calling AutoTrain().
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I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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