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Old 05-23-2019, 09:12 AM
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chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
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Quote:
Originally Posted by Huppy View Post
This works real simple for setting it globally. I could hear all mobs walking anywhere. (using RoF2) BUT, it would need to be built on (in some way) to prevent the water mobs from being included.

In the npc_types table there is 454 npctype id's that are flagged as 'underwater'. This is a list of them.
And don't forget the ones that fly like bats, bees and spectres
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