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Old 08-31-2015, 09:32 AM
Torven
Sarnak
 
Join Date: Aug 2014
Posts: 52
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I've been measuring NPC ignore distances on Live for TAKP since we're about to launch Kunark. Here's the list:

soldunga 600
soldungb 600
guktop 600
gukbottom 600
fearplane 600
everfrost 600
permafrost 600
westkarana 600
gfay 600
mistmoore 600
commonlands 600

dalnir 300
overthere - rhinos, snarnaks, cactus, cats, cockatrices = 300
overthere - evil outpost guards = 600
skyfire 600
burning woods 300
dreadlands 300
firiona vie 300
swamp of no hope 300
field of bone 300
emerald jungle 600
trakanon's teeth 600
city of mist 300
kurns 300
warsilks 300
lake of ill omen 300
frontier mountains 300
droga 600
nurga 600
veeshan 600
charasis 300
chardok 280
kaesora 300
karnor 300
sebilis 300
timorous 600

thurgadina 600
thurgadinb - coldain guards = 200
thurgadinb - pit mobs = 600
velkator 600
iceclad 600
eastwastes 600
sleepers 600
kael 600
greatdivide 600
wakening 600
skyshrine 600
cobaltscar 600
sirens 200
westwastes 600
necropolis 600
templeveeshan 600
crystal 600
frozenshadow 200
mischiefplane 600
growthplane 600

netherbian 600
dawnshroud 600
sseru 600
maidenseye 600
akheva ruins 600
umbral plains - massive stone guardian = 600
umbral plains - moktors, shak dathor = 450
vexthal 600
paludal 300
hollowshade 600
grimling forest 600
acrylia 600
tenebrous 400
twilight 400
scarlet 300
thegrey 600
ssratemple 400
shadeweavers 600
sharlvahl 600
echo 350
thedeep 400
fungusgrove 450

podisease 600
codecay 400
poair 400
potorment 600
pofire 600
ponightmare 600
pojustice 600
povalor 600
potactics 600
hohonora 600
hohonorb 600
solrotower 600
poinnovation 600
powater 400
postorms 450
bothunder 400
poeartha 400
poearthb 400

As you can see, I found serveral more examples of NPCs in the same zone not having the same ignore distances. Overthere dark elf guards for example were 600 while most stuff in the zone was 300. (sorry bards) There are no doubt more examples, but for this list I just selected a few random junk NPCs per zone and didn't check every one because of the time required. Incidentally I saw a lot of mobs running in random directions after I outdistanced them beyond the ignore threshold in Kunark's shorter distance zones. (maybe some sort of anti-kiting logic? who knows)

I can say with confidence that Sony seems to have reduced some sort of global max distance to 600 from some unknown higher value at some point over the years. From my experiences on AK doing a lot of kiting, I can say that 600 is too short for some of the zones I used to kite in. Other ex-AK users also make this assertion. Most of the zones with distances shorter than 600 do match my AK recollections however.

For TAKP I made the default 1000 instead of 600, except in Kunark which I will leave at 600 for the few 600 zones it has. I will use the above values for most non-600 zones.

You'll notice that a few zones/NPCs have a forget distance of 200. What happens when you wear a extended range focus and nuke from beyond 200? Good question. What happens is the mob doesn't chase you, even as you're killing it. It just stands there and dies.

Some anecdotes worth mentioning:

Emerald jungle and trakanon's teeth actually seemed shorter on AK, to me.
Bastion of Thunder seemed larger on AK.
I can say with confidence that Siren's Grotto was also 200 on AK as I pulled a named siren (who was roughly just over 200 distance away) to the zone in many times and rarely got every mob I aggroed.
I pulled Glykus to the safe room upstairs on AK many times, as well as kited trains in the pit a lot, so I can say that Drunder was >600.
Chardok, Sebilis, Karnor's, and Fungus Grove seemed the same on AK, which made pulling more difficult.
Pulling trains in Skyfire on AK was a frustrating exercise. I very much remember seeing pulled mobs running backwards away from me.
I don't recall my trains forgetting me in PoFire back in 2003, but 600 is short enough to lose mobs when you're kiting entire fields.
One of TAKP's users made a good case for Kael being 1000 on AK.
Many users claim Veeshan's Peak dragons had much larger ignore distances than the rest of the zone's NPCs. (sadly this makes the zone trivial. VI fail)
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