Thread: Bot AI Re-work
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  #25  
Old 10-08-2018, 07:48 PM
Uleat's Avatar
Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Note on losing botgroup buffs..

I had no issues with bots in my test botgroup keeping their buffs after camping or zoning.

The only time I had casting was when either a bot died or when a wizard's familiar was involved - which is not bot-related.


Most of what you're suggesting is going to be addressed when I look at spell-casting ai and spell selections.

That's not in the immediate future, though...


I do plan on making bots a little smarter so they can handle mez/nuking opportunities better.

The mob splitting is unfortunately a current design flaw..but, that can be modified.

Try setting the 'main assist' feature of your group to see if that helps (or hurts..) for now.

The 'flee' code addition recently added will force all bots to target the furthermost fleeing mob away from its leash owner when a target
is returned from that function.

When the spell ai and group roles are updated, I can do a lot more to enhance their spell casting capabilities


On the bard songs..

Anything like that will be extremely tricky...

They will likely have some 'specialization' when group roles are expanded.

From there, I can look at additional tweaking options.


EDIT: I just heard that familiars are not supposed to be buffed..so, an adjustment for that is incoming.
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Last edited by Uleat; 10-08-2018 at 11:14 PM..
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