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Old 06-17-2019, 04:14 AM
Stubbay
Sarnak
 
Join Date: Sep 2012
Posts: 51
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HTML Code:
Selecting Windows SDK version 10.0.16299.0 to target Windows 10.0.17134.
Could NOT find Lua51 (missing: LUA_LIBRARIES LUA_INCLUDE_DIR) 
Boost version: 1.53.0
CMake version: 3.11.2
Version: 4.0.0
Build type: RelWithDebInfo
CMake Error at C:/Program Files/CMake/share/cmake-3.11/Modules/FindPackageHandleStandardArgs.cmake:137 (message):
  Could NOT find OpenSSL, try to set the path to OpenSSL root folder in the
  system variable OPENSSL_ROOT_DIR (missing: OPENSSL_CRYPTO_LIBRARY) (found
  version "1.0.1h")
Call Stack (most recent call first):
  C:/Program Files/CMake/share/cmake-3.11/Modules/FindPackageHandleStandardArgs.cmake:378 (_FPHSA_FAILURE_MESSAGE)
  C:/Program Files/CMake/share/cmake-3.11/Modules/FindOpenSSL.cmake:379 (find_package_handle_standard_args)
  loginserver/CMakeLists.txt:30 (FIND_PACKAGE)


CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
LUA_INCLUDE_DIR (ADVANCED)
   used as include directory in directory D:/EQ_Dev_Server/server
   used as include directory in directory D:/EQ_Dev_Server/server/common
   used as include directory in directory D:/EQ_Dev_Server/server/common
   used as include directory in directory D:/EQ_Dev_Server/server/libs
   used as include directory in directory D:/EQ_Dev_Server/server/libs/luabind
   used as include directory in directory D:/EQ_Dev_Server/server/libs/luabind
   used as include directory in directory D:/EQ_Dev_Server/server/libs/libuv
   used as include directory in directory D:/EQ_Dev_Server/server/libs/libuv
   used as include directory in directory D:/EQ_Dev_Server/server/libs/format
   used as include directory in directory D:/EQ_Dev_Server/server/libs/format/fmt
   used as include directory in directory D:/EQ_Dev_Server/server/libs/format/fmt
   used as include directory in directory D:/EQ_Dev_Server/server/libs/recast
   used as include directory in directory D:/EQ_Dev_Server/server/libs/recast
   used as include directory in directory D:/EQ_Dev_Server/server/shared_memory
   used as include directory in directory D:/EQ_Dev_Server/server/shared_memory
   used as include directory in directory D:/EQ_Dev_Server/server/world
   used as include directory in directory D:/EQ_Dev_Server/server/world
   used as include directory in directory D:/EQ_Dev_Server/server/zone
   used as include directory in directory D:/EQ_Dev_Server/server/zone
   used as include directory in directory D:/EQ_Dev_Server/server/ucs
   used as include directory in directory D:/EQ_Dev_Server/server/ucs
   used as include directory in directory D:/EQ_Dev_Server/server/queryserv
   used as include directory in directory D:/EQ_Dev_Server/server/queryserv
   used as include directory in directory D:/EQ_Dev_Server/server/eqlaunch
   used as include directory in directory D:/EQ_Dev_Server/server/eqlaunch
   used as include directory in directory D:/EQ_Dev_Server/server/loginserver
LUA_LIBRARY (ADVANCED)
    linked by target "zone" in directory D:/EQ_Dev_Server/server/zone

Configuring incomplete, errors occurred!
See also "D:/EQ_Dev_Server/server/Build/CMakeFiles/CMakeOutput.log".
See also "D:/EQ_Dev_Server/server/Build/CMakeFiles/CMakeError.log".

Same thing after trying with an earlier version. I'm even telling it the folder paths, and still getting these errors. I'm wondering if I should open up a new thread for this error, specifically.

I've done this with a fresh folder, DL's, etc, about 6 or 7 times, now. I even took the files directly from the "Ground Up Windows" wiki page, and then supplemented the missing files with the "Windows Dependency" zip, because that page is incomplete.

Dependencies folder:



And I'm a little embarrassed to ask, after bouncing back and forth with you guys, for two days; but what does this whole process accomplish? What is it ultimately used for? When will I need this to be in working shape?

Edit: Huppy, Your reply popped up after I submitted this one. Thank you for this addition. I'll use it right away!
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