ok so some definined variable increases as you eat.. larger it is, longer to wait before hungry, right?
there is a server rule that increases how much eating/drinking adds.. think i set mine to "5000" and i'm not sure if my toon ate a second piece of food in hours of playing. i was concerend about overflow so i didn't pick a ginormous number. have to look into how it's used in the code, how it's defined etc
at the very least you should be able to slow it down to the point almost never occurs.. concerns about stat food? add it to a vendor or something and cheap.. then no biggie if it's eaten.
no longer a wasted inventory slot, too :p
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