Quote:
Originally Posted by Akkadius
I wouldn't let that keep you from toying around with this. It is at the servers discretion to do what they want with graphic files. We can have the tools hosted here and guides around it but obviously we won't be redistributing Sony's intellectual property here.
|
Very well said I think these new tools are a big step forward.
I think with a good method to save a custom patch files easily that other people could easily load into it to perform a set of variables this tool would be pretty near perfect.
Zaela_S you may find some useful info idea's in this thread. That post is actually what inspired me to do a full zone retexturing of Grobb with Skyrim mod textures.
http://www.eqemulator.org/forums/sho...ighlight=legal
Here's another good link you may find useful it's a PDF file by Windcatcher on the .WLD file something I had recently tracked down and uncovered.
http://sourceforge.net/projects/eqem...se_mirror=iweb
EQZoneViewer is a nice tool worth mentioning for zone texturing.
Here's a tool similar to EQZone Viewer also that I haven't tried, but judging from thread screenshots it looks nice!
http://www.eqemulator.org/forums/showthread.php?t=36087
I'm not sure who Sakrateri is, but he was doing some great Open Zone stuff and Windcatcher seemed impressed with it.
http://www.eqemulator.org/forums/showthread.php?t=23422
Also here's a bunch a bunch of said Open Zone creations of Sakrateri's on a forum I found! I'm not sure if these are in the Open Zone section or not, but they defiantly should be achieved.
http://kinanu.proboards.com/thread/2...zones-finished