Quote:
Originally Posted by Packet
Good luck.
|
Thanks think I've got a good planned method on how to go about it in mind starting with a 2D layout basically using square tile faces and subdividing. I'll try to add dimension by extruding and such later and other details, but gotta start someplace. Doesn't look like much yet, but chipping away at the layout slowly. Fairly time consuming carefully counting the tiles to try to ensure they are accurate as they can be at least initially may deviate a bit later so it's not just a carbon copy in 3D. Anyway I'm starting off by removing the water terrain initially. Then I'll try to get the base terrain layout down a bit roughly. I gotta chip away at it in stages otherwise it would just end up being a sloppy mess.
Sneak peak at what I've got started doesn't look like much, but counting those tiles is a real pita, but it's starting to take shape a bit so I'm pretty happy with results thus far.