Thanks for your reply. Just to clarify what I have in mind, the NPC won't be depopping. Upon the destination, it will be killed by another NPC, lol.
I've already been testing that with with an EVENT_ENTER, on arrival, an NPC immediately attacks the following one. Works great so far.
I also added in an if(plugin::check_hasitem(xxxx)) to the quest::follow which also worked out good.
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