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Old 01-18-2018, 03:37 PM
caravellex
Sarnak
 
Join Date: Sep 2010
Posts: 63
Default

Got it!

Code:
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
{
	if (!(Races & GetPlayerRaceBit(race_id)))
		return TRUE;

	if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id))))
		return false;

	return true;
}
by changing the return result false to true.

This makes it so you can't have race restrictions on items. But it let me equip the item onto a ghoul race character.
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