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Old 01-18-2018, 05:18 PM
caravellex
Sarnak
 
Join Date: Sep 2010
Posts: 63
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I was hoping this change, and the base melee damage would take us one step closer to implementing some type of Project M - where PCs could play as npc characters and have matching stats.

For project M, what you would have to do is when activated, a code pulls from the database a selected value of npcs and then sets the stats, class, race, spells, and items to the player. Because the melee damage is scaled exactly like an npc. It would be almost identical to project M
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