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Old 05-29-2017, 11:27 PM
Kikinaak
Sarnak
 
Join Date: Apr 2005
Posts: 29
Default Zone crashing in Shadeweavers

I'm getting some odd zone crashes in Shadewavers, trying to figure out where to start narrowing it down. I ran Akkas installer, no bots, stock DB. I've changed nothing on any of the mobs, quests, or db in shadeweavers. I go around collecting pelts off the needleclawed hoppers for backpacks, and get randomly kicked to the disconnect screen. I'm not interacting with any of the npcs when it happens, just doing mass hopper poaching. Crash log for the zone says EXCEPTION_ACCESS_VIOLATION followed by a long dump of my dlls and their versions, but doesnt give much clue as to what is causing the error. However I'm seeing 2 things in other logs that may be related.

First is from zone_6700.log, heres a snip of the suspicious bits...
Quote:
[05-29-2017 :: 19:50:12] [Quests] Loading perlemb plugins.
[05-29-2017 :: 19:50:12] [Quests] Unable to read perl file 'plugin.pl'
[05-29-2017 :: 19:50:12] [Quests] Unquoted string "false" may clash with future reserved word at plugins//Expeditions.pl line 375.
[05-29-2017 :: 19:50:12] [Quests] Subroutine Cwd::fastcwd redefined at C:/Perl/lib/Cwd.pm line 812.
[05-29-2017 :: 19:50:12] [Quests] Subroutine Cwd::getcwd redefined at C:/Perl/lib/Cwd.pm line 812.
[05-29-2017 :: 19:50:12] [Quests] Subroutine Cwd::abs_path redefined at C:/Perl/lib/Cwd.pm line 812.
[05-29-2017 :: 19:50:13] [Quests] Subroutine CalcDestFromHeading redefined at plugins//path_tools.pl line 221.
[05-29-2017 :: 19:50:13] [Quests] "my" variable $Item1 masks earlier declaration in same scope at plugins//quest_handin.pl line 19.
[05-29-2017 :: 19:50:13] [Quests] "my" variable $Item2 masks earlier declaration in same scope at plugins//quest_handin.pl line 21.
[05-29-2017 :: 19:50:13] [Quests] "my" variable $Item3 masks earlier declaration in same scope at plugins//quest_handin.pl line 23.
[05-29-2017 :: 19:50:13] [Quests] "my" variable $Item4 masks earlier declaration in same scope at plugins//quest_handin.pl line 25.
Also this from shadeweaver_version_0_inst_id_0_port_7000_7588.log (not the crash log)
Code:
[05-29-2017 :: 19:50:11] [Crash] c:\eqemu\master\zone\mob_ai.cpp (1278): Mob::AI_Process 
[05-29-2017 :: 19:50:11] [Crash] c:\eqemu\master\zone\npc.cpp (753): NPC::Process 
[05-29-2017 :: 19:50:11] [Crash] c:\eqemu\master\zone\entity.cpp (486): EntityList::MobProcess 
[05-29-2017 :: 19:50:11] [Crash] c:\eqemu\master\zone\net.cpp (512): <lambda_a1b3536d0e99472c45daaa01d89a153e>::operator() 
[05-29-2017 :: 19:50:11] [Crash] c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.10.25017\include\functional (212): std::_Func_impl<<lambda_a1b3536d0e99472c45daaa01d89a153e>,std::allocator<int>,void,EQ::Timer *>::_Do_call 
[05-29-2017 :: 19:50:11] [Crash] c:\eqemu\master\common\event\timer.h (39): <lambda_4a62a3c5557233412b20b69a12aafc23>::<lambda_invoker_cdecl> 
[05-29-2017 :: 19:50:11] [Crash] c:\eqemu\master\libs\libuv\src\win\timer.c (193): uv_process_timers 
[05-29-2017 :: 19:50:11] [Crash] c:\eqemu\master\libs\libuv\src\win\core.c (496): uv_run 
[05-29-2017 :: 19:50:11] [Crash] c:\eqemu\master\zone\net.cpp (539): main 
[05-29-2017 :: 19:50:11] [Crash] f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (259): __scrt_common_main_seh
My server lives in F:\eqemuserver.
Neither c:\eqemu nor f:\dd exist
I'm thinking a path was hardcoded here where it should not have been, but I cant say 100% thats what caused the crash. Can someone who knows more about the actual emu code tell me if I'm barking up the right tree here?
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