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Old 10-28-2012, 05:29 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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This whole 'ResyncInv' thing is just a band-aid to keep issues at bay, and eliminate item deletions, until all of the code can be found and corrected that causes
desync's.

I'm pretty sure my work on the Bandolier patch alleviated it as being a source of desync's, but it can still faulter and delete items if the client was already in a
desync'd condition when the player uses it. Of course, any moveitem call would cause that under the same conditions.

Even less supportive: If a player were to switch items around in their bank while desync'd, they may travel half-way around the world and be in the middle of a
raid before they discover that the stack of poison-resist potions they thought they had is actually a stack of rabbit meat.

I'm just trying to ensure that this method actually does what it says, is all.
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