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Old 06-16-2014, 04:10 PM
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Secrets
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Join Date: May 2007
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Quote:
Originally Posted by Zaela_S View Post
Added a small utility to convert S3D-based zones into EQG-based zones. Not at all complete -- just handles the main geometry at the moment, not things like placed objects, texture transparency masking, vertex lighting, etc...

Not terribly useful and easily the Feature Most Likely to Crash, but I mostly just wanted to put gfay underwater for a minute:





Underwater rain is a bit surreal. Making all of Kelethin into a slippy-slidey ice region would be fun too, but obviously harder to show.

I've decided that if I ever do try to make a zone, it'll be an epic tower climb where at least one floor is made of lava.
/that/ is fucking amazing rofl
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