Oh my god, I took a look.
Not only are they actual Bitmaps with no mipmaps, but they're 64x64 8-bit palette indexed bitmaps. The ones I was looking at in RoF2 were 256x256 with 16-bit DXT compression, and even they looked blocky and low-def in-game.
I had no idea that when I was playing with the Titanium client, things were looking -that- bad. Walking around, the banding/flickering appeared to be present, meaning no mipmaps were in use, but the sheer low resolution of the textures alleviated the problem a bit, since the lack of definition made the textures so blurry.
Graphically speaking... Titanium looks like a last-resort type of client to use if you don't have anything newer.
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