Thread: EQExtractor2
View Single Post
  #23  
Old 05-30-2010, 01:12 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by steve View Post
Did you verify them in-game too? Anxious to see this in action!
Yes I did verify this, I've dumped all of them. Beauty of the program is too is that you can always recapture and redump.

Quote:
Nevertheless, this is the most exciting thing to come out in a long time for EQEmu in my mind.
I fully agree. I believe we should get together a collection of dumps and keep them posted somewhere.

Derision, I am very thankful of your contributions to this community. Likewise every other developer.

Another suggestion: Incrementing the ID's by adding a hundred or something for versions. For example, Zone 6 (Highkeep) Version 1, instead of 6000 for all the increments, have it be 6100 or something of that nature. Another thing, when you export another version, the door ID's need to increment differently, otherwise you are going to get conflicting doors. Version 1 needs to change the door ID increments to something like 1000 cause I know there are some zones with a couple hundred doors.
Reply With Quote