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Old 11-22-2017, 05:32 PM
eqrangerone
Fire Beetle
 
Join Date: Dec 2016
Posts: 1
Default Switching code over to new Combat system.

Im not much of a coder but im trying to figure out how to get
Code:
spellbonuses.DamageModifier[HIGHEST_SKILL + 1] += (100);
to work again within bonuses.cpp as of right now it shows as undefined, i tried editing to [EQEmu::skills:HIGHEST_SKILL + 1] but when that is done it doesn't appear to mod the damage in the way i want......... Any help would be amazing,


Thanks for your time!
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