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Old 08-31-2016, 06:08 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Pretty sure the answer was already given..


One of the issues with fixing this is having to deal with non-advanceable classes already having a '> 200' bind wounds skill.

If you can advance those classes past 200, then the skill-up code needs to be checked and modified as well.

Currently, the only class coded to use the 70% max is Monk.

Based on that, and the observation of your non-Monk characters being able to skill-up past 200, the most viable course of action is to add additional
cases for those classes that should be allowed to use the 70% rule.


If anyone can provide those classes, I could commit a fix for this..otherwise, it'll have to wait until I can research it, or another dev has time to.
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