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Old 08-31-2016, 06:24 PM
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Drajor
Developer
 
Join Date: Nov 2012
Location: Halas
Posts: 355
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How I would solve this;
- There are two specific limits, 50% and 70%. You need to determine where these values are checked.
- Drop a break point in the function that handles the BW packet to determine whether the client is blocking BW usage in various circumstances. If it is not blocking then the solution is easy. Modify the server code the suit your desired limits / skill level requirements.
- If the client is blocking it becomes more complicated. You will need to determine how the client checks 'context' for BW usage. Depending on your dev skills you can either try combinations of skill caps, level, AA etc. Or you can locate the code in the client with a disassembler and work out what it is checking.

The answer to where the limits are checked is not always one or the other. Sometimes the server implements mirror checks to the client, sometimes these checks match and sometimes they don't. Sometimes the server checks things the client doesn't. Have fun
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