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Old 12-08-2014, 06:12 PM
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trevius
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Location: USA
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Development Related Patch Notes from RoF to RoF2 (removed anything that did not seem relevant to development):

Quote:
12/20/12

*** Hotfix ***


12/21/2012

*** Hotfix ***


01/16/13

*** Highlights ***

- Krono has come to EverQuest! A Krono is an item that can be bought from a link in the Marketplace and consumed for 30 days of Gold membership time. You can trade, barter, buy or sell in the bazaar, and even mail Krono to another player through the parcel system, just like any other tradeable item. You now have a new inventory slot that displays your current Krono balance.
- Platinum caps for Free and Silver members have been removed.
- The method for calculating and displaying aggro on the Aggro Meter has changed. See the Miscellaneous section below for more details.
- Code changes have been made to improve stability and reduce instances of crashing. See the Miscellaneous section below for more details.

*** Items ***

- Marketplace Player Studio housing building items have had their stack size increased. The walls now stack to 10, the cubes and tiles to 100, and the stairs to 10.
- Fixed an issue that was causing many of the collection item spawns to disappear when you went to click on them.

*** Progression Servers ***

- Fixed an issue with polls that caused them to fail to display the proper options.

*** Miscellaneous ***

- Changed how the aggro percentage is displayed and calculated in relation to an NPC's current target. The percentage is now calculated in relation to the target the NPC is currently attacking, rather than the target it hates the most. The aggro percentage displayed on the aggro meter is also now capped at 999 percent. For instance, if a player is the NPC's current target, the player will have 100 percent aggro. If there is a pet also taunting the NPC, and the pet's aggro amount exceeds the player's aggro level by four times, the aggro percentage for the pet will be 400 percent.
- Removed the Platinum caps for Free and Silver members.
- You can now send money though the Parcel system if the receiving player is offline.
- Tweaked the values in memory.ini for Minimum, Balanced, and Maximum memory modes to reduce crashing.
- Fixed a crash related to the Preview window and zoning.
- Improved the handling for texture loading. Downsampling and upsampling of textures is now more flexible and responsive to available memory levels.
- Optimized how memory for text is handled to reduce the total memory footprint of EQ.
- Restored the /particledensity command and hooked it up to sync with the particle density options in the options window.
- Fixed an issue related to precipitation that was causing crashes when switching between servers.

*** UI ***

- Added a new InvSlot type to the inventory window: inventory/Krono. This new slot is like any other slot and can be hot keyed in a hot button bar, inspected (using right-click hold or alt-left click), consumed (by right clicking), or even temporarily moved to bag slots.
- Added a button to consume Krono in the inventory window.
- Made some changes to UI processing to reduce the loading and reloading time.
- Added a label to the inventory window that now displays your remaining Gold days left on your subscription (if you have one).
- Fixed some minor UI XML typos.
- Added "Container" as a searchable type in the bazaar.
- Made the mod2 stats (Bash, Flying Kick, etc.) searchable in the bazaar.


1/18/13

*** Hotfix ***

1/23/13

*** Hotfix ***

- Resolved an issue where some players were reporting some "Gold Days Left" when they were Silver members and were only getting a few days added when they consumed a Krono.

2/13/13

*** Spells ***

- Fixed an issue where short-term debuffs were not being removed when players were resurrected.

*** Miscellaneous ***

- Returned the caps on these skills to their previous values: backstab, dragon punch, tail rake, round kick, tiger claw, and eagle strike.
- Logging into the game while in a monster shroud no longer results in a message saying that you have been granted the Summon Tome of the Hero's Journey AA.
- Fixed a rare client crash related to edit boxes.
- Fixed a client crash related to reloading the UI while certain dialog windows were open.
- Tweaked the texture loading logic when in the Guild Lobby or the Bazaar to prevent out-of-memory crashes. The functionality should be unchanged in other zones.

*** UI ***

- Added the ability to filter items in the Bazaar based on prestige status.
- Added the ability to filter augments in the Bazaar by slot type.
- The audio trigger 'Enabled' checkboxes were not being set correctly when items were moved up and down in the list. The checkboxes are now being properly set.
- The Guild Window will now properly update members' last login dates and levels when the members log in and when they experience level changes.


2/14/13

*** Emergency Patch ***

- Corrected an issue that was causing free-target heals to fail to cast.

3/13/13

*** Highlights ***

- NPC melee combat will no longer cause other NPCs to move. Players can still move NPCs and NPCs can still move players.

*** Zones ***

- The following non-combat zones have been changed so that buff timers are suspended and fall damage is negated: Nexus, Shadowrest, all neighborhoods and housing interiors, The Bazaar, The Plane of Knowledge, The Plane of Tranquility, and the Wedding Chapel.

*** Miscellaneous ***

- Added a "Sent" column to the Merchant window "Parcel" tab to display the date that a parcel was sent.
- Added the slash command /clearallchat. This functions just like /clearchat except that it clears the chat from all of your chat windows.
- Fixed an issue where /autoinventory was not properly updating the item icon when there were multiple items on your cursor.

*** UI ***

- Added some minimum sizes to some windows to prevent overlap and the accidental hiding of information.
- Added an option to the Options window to allow for the toggling of No Drop loot confirmations. This behaves exactly like the previously added /lootnodrop command.


3/15/13

*** Hotfix ***

3/20/13

*** Hotfix ***

3/27/13

*** Hotfix ***

- I'm trying to draw a pretty picture of the Guild Lobby, but you keep messing it up. I made you much easier to draw now! - Bristlebane

4/17/13

*** Highlights ***

- Shadow of Fear, the second chapter in Rain of Fear, is now available to everyone who has Rain of Fear!
- - Explore two new zones: Chelsith Reborn, and the mysterious Plane of Shadow, with new quests, missions, and raids!
- Created a new skill, Two-Handed Piercing, and renamed the existing Piercing skill to One-Handed Piercing. All existing characters will be granted equivalent skills in both types of piercing (where applicable to their class).

*** Housing Improvements ***

- House yards and interiors can now hold more items.
- - All yards have had their capacity increased by 30.
- - All one room houses can now hold 300 items.
- - All three room houses can now hold 500 items.
- - The Hermit's Hideaway now holds 400 items.
- - Evantil's Abode now holds 600 items.
- Greatly reduced the size and weight of houses when placed in your inventory.
- Added a /leaverealestate command that will exit a real estate zone. This is also available in the EQ Menu under Real Estate.

*** Items ***

- All weapon and shield ornamentations that are purely cosmetic (augments that do not offer stats or spell effects) no longer require a solvent to remove.
- 2-handed piercing bonuses have been added to Cleave. Beginning with Cleave VII, 2-handed piercing has replaced Kick when Cleave has a damage added bonus. This is a short-term fix. We are working on a long term resolution for a future release.
- Corrected several items that could sometimes fail to activate their spell effects due to timer sharing. Examples include the 'Vicious Rabbit' and the potion 'Kilva's Blistering Flesh'.

*** Spells ***

- All player spells and abilities that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate.

*** AA ***

- All AAs that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate.

*** Miscellaneous ***

- It is now possible to forage while on a mount.
- Added the 2H Piercing skill to the game, and renamed Piercing to 1H Piercing.
- Fixed an issue that would cause certain archery attacks to miss when accuracy was too high.
- Fixed an issue where ground spawns (such as collection items) could spawn in the air.


*** UI ***

- Added more appropriate minimum sizes to some of the windows.
- Added the ability to pull up the bazaar search (Shift+Ctrl+Left Click) and barter search (Shift+Alt+Left Click) windows from multiple different locations like inventory slots or item links.
- Changed the selections in the Loot Nodrop confirmation pulldown. "Sometimes" is now named "Not Usable". Additionally, updated /lootnodrop to now accept "usable".
- Added check boxes to filter mercenaries and pets in the Tracking Window that tie in to the existing All, Group or None filters.
- Converted all of the dragitem TGA files to the DDS format to reduce memory requirements. If you maintain a UI that uses custom images, we suggest you define these images in another XML file and add the name of that file to EQUI.xml instead of adding them directly to EQUI_Animations.xml.
- Corrected many icons that previously bled into each other.
- Added many more usable icons to the game.


4/24/13

Nothing worth noting

5/14/13

Highlights

Added melee skill and spell reuse timer groups to the combat abilities window and spell description window. Now conflicts can be seen without having to activate the skills or spells.
You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.

Items

Classes that do not have the Two-Handed Piercing skill can once again use the rare 2HP items that they could use before the skills were split.

Miscellaneous

Improved performance in several zones.
The Guild Lobby map now includes the area leading to the Neighborhoods.
Added the /stopdisc command, which will cancel any currently running discipline.
Fixed a space issue in your name when you had a title that started with a comma.
When claiming an item that can be claimed on more than one character, it will no longer incorrectly say that the item can only be claimed once per account.
Parcels that contain only money can now be retrieved even if your inventory is completely full.
Items that have evolved to level 16 or higher will now properly display when linked in chat.
Created the /useitem <slot> [subindex] command, which allows for socials to be created that activate clickable items. This will activate the item in an inventory slot number. If that item is a container, then it will also allow for specifying which slot in that container to use.
You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.

UI

Added melee skill and spell reuse timer groups to the UI. For melee skills, you can see the timer groups in a new column in the combat abilities window. For spells, this information will now appear in the spell description window.
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