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Old 07-27-2015, 01:53 PM
Harakiri23
Fire Beetle
 
Join Date: Jun 2009
Location: b
Posts: 11
Default

Maybe i missed that bit in your post but when i gathered the hate data from eqlive 2 years ago it was pretty clear that spellhate was generated by the sum of each each spell effect.

E.g. http://everquest.allakhazam.com/db/s...tml?spell=1451
30 hate - 10 for each effect

If you gather the hate for each effect type, you have most of the spells covered.

- Spell Immune Mobs still generate hate
- Heals/Beneficial Spells/Dispells randomly dont generate hate (i think you got that)
- Decrease Armor Class by X == Same as Snare/Fear etc, Other Stat Reduce = 10 per Slot Flat - exception seems to be Ro's Fiery Sundering ?
- Lifetap do not generate double hate (e.g. damage + heal part)
- Harmshield/divine aura - no hate
- Stuns generate same hate as Snare
- Sit Hate is pretty large and ignores LOS
- Resist and not stacking generate same hate (full)
- There is an easy level formula for each level range 1-10,11-20,21-30 etc till 50 - after 50 spells scale a bit different
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