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Old 10-29-2017, 02:28 PM
Saberbeast
Fire Beetle
 
Join Date: Mar 2015
Posts: 9
Default Question Updating the looks of EQ1

I have a question

I have been learning how to create 3d models for video games using Gmax and I have just started trying to learn Blender. I was wondering if it would be very hard to update areas/models for EQ1. Would the engine be able to handle adding more pollys to say the ground, hills, rocks, trees and so on?

The one game I have always loved is EQ1 from Classic to Velious. However it is really out dated looking so I was thinking if it was as easy to do as it is for Neverwinter Nights that I may look into creating updates for it.

All this said I'm not a fan of how Sony made HighHold Pass and other zones look with the updates they did.
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