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Originally Posted by Kingly_Krab
Teamed PVP in EverQuest?
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There were team faction servers on live so it's nothing new, but the idea of restricting in more to specific zones flagged for it is pretty original and new. I think it would add a lot of intrigue you might see numerous guild alliances of two or three opposing factions for example. It has the potential for a lot of social complexity at least of that type. Not sure how the guild alliances would work it might involve friendly fire in flagged zones, but honestly I think that's reasonable enough to live with.
Quote:
Originally Posted by Silentrath
What if, kinda like a hardcore PvE server? If you die, you start back at level 1 with your items, items are all tradeable.
Im just throwing around multiple ideas
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It's your server so it boils down to what you want the best we can do is offer our input it's really up to you to decide. Starting back at level 1 is fine for PVE (only) and retaining items upon death and being able to trade all or most items would be fine that's sort of standard procedure.
I think earning rewards based on PVE within a faction toggled zone would be reasonable enough just via quests and direct loot that's encouragement enough. Could always make group/raid targets of higher value and different factions/guild alliances would naturally compete over control of them. Could probably even create a server wide buff like DAOC had for RvR for the leading faction.