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Old 07-26-2011, 05:39 PM
strider51
Sarnak
 
Join Date: Jan 2011
Posts: 77
Default Tank bots and Melee Player Chars.

Hello,

I recently posted about this in another thread, but have confirm this issue. I looked around in the code at where the mob's choose a target to attack, but thought someone else may have a better indication of where this is. (is it in mob.cpp or aggro.cpp? or somewhere else. i got alot of aggro list building,b ut can't find the "attack")

The aggro list seems to be fine. I can command #getaggro (or whatever the command was), and it shows me (melee player char) as on the list, at 0, 0.

However as soon as the player char is in melee range of the bot, regardless of the aggro list the player char is attacked. So this makes it difficult to play classes like rogue, berz, etc.

Can anyone point me to the area where the mob "picks" a char to attack, or is this done clientside?

also I should note: I tried this out with 2 player chars, and the aggro works perfectly. It's only with bots.


Steps to repeat this issue.

1. create a character, and a tank bot
2. either aggro and attack , or just command #bot group attack on a mob
3. Stand within melee range of the mob
4. move in and out of melee range to notice the effects
5. check your aggro list with the GM command to confirm that you are on the bottom.

I've confirmed that the mob will always attack the player char. (not sure if this is intended)

thanks,
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