Quote:
Originally Posted by Zaela_S
I was reminded that someone told me particles can be attached to NPC models. So this tool can now do that, with a drop down of potential attachment points (model bones + attach_to_origin). A model's spell particle attachment points (when they cast or are hit by spells) also seem to be equivalent to weapon particle points, just with special identifying names:
Attaching permanent particles to them works fine ;p
Downside, of course, is that it only works for .eqg-based models, stuff in the 400+ race id range.
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Yellow aura or red aura for the super saiyan or kaioken rats. This looks awesome seeing particle effects on mobs reminds me of EQ2, but w/o plastic looking 3D models combined with a game engine which runs like cold molasses!