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Old 07-10-2015, 12:02 PM
Telin
Fire Beetle
 
Join Date: Jun 2012
Posts: 11
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You can use the actor emitter definition file for any weapons or armor effects. It can apply particles to any part of the body and you can apply several at one time.

The environmental emitter definition file can place particle effects within a zones geometry by using location coordinates.

I haven't found how to add effects to an object alone. If they're stationary in the zone or on a character model it's easy to make it look like they're attached.
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