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Old 07-25-2015, 12:45 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default EQ-Zip S3D/EQG Manager

So, I made a thing.

I took a break for a couple of weeks from other projects to recharge and try something fresh. I had some fun replacing textures in the client's zone files with higher resolution ones with the same look and feel.

It was taking too many steps, though, to extract a texture, convert it to a format I and Windows Explorer could work with, find a replacement, make any edits I wanted to, convert the replacement back to .dds, and import the .dds over the existing file in the .s3d package. With the same extension, if the extension was different.

I looked up the latest S3DSpy source code to see if I could patch in some convenient shortcuts, but while I played with Pascal back in high school, I don't have a Delphi compiler or up-to-date knowledge on it. So that was a bust.

I decided to see if I could make my own to satisfy my needs. As I researched APIs and added features, and saw how well things we coming along, I felt a seductive motivation to see just how good I could make my application.

You're going to laugh at how much effort I ended up putting into it.

You can read about it and download a compiled executable or the source code from my website, which also has several screenshots:

http://www.shendare.com/EQ/Emu/EQZip/

Or you can download the source from the Github link:

https://github.com/Shendare/EQZip

Here's one screenshot for the forum thread, though:



Hope others find it useful, too!
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