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Old 07-29-2015, 12:40 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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7/28/2015 - Version 1.1

https://github.com/Shendare/EQZip/releases

Release Notes:
DXT1 Decompression - Improved Slightly
DXT2 Decompression - Enabled
DXT3 Decompression - Added
DXT4 Decompression - Enabled
DXT5 Decompression - Improved Significantly
V8U8 Decompression - Improved Significantly
Known Issues and Planned Updates:
  • DDS conversion does not support compression. This is intended. DXT compression is very lossy ( see http://www.fsdeveloper.com/wiki/inde...sion_explained ), and graphics cards have plenty of video memory for uncompressed textures these days.
  • Support for reading and writing 16-bit uncompressed DDS textures is planned, as it would cut image sizes in half with much lower loss of definition than DXT compression.
  • A feature will be added to vertically flip a texture, as some in-game geometry expects a texture to be bottom-up, and it can be hard to tell until you see it in-game.
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