Thread: MQ Detection
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Old 08-03-2014, 03:14 AM
demonstar55
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Join Date: Apr 2008
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Quote:
Originally Posted by Zaela_S View Post
Not exactly related but I'm moderately curious if anyone has tried to use my zone importer for exploits. As far as I can tell the codebase doesn't do any kind of collision detection for clients, just a bunch of distance/speed based warp detections. Could theoretically do stuff like remove walls, build paths and ramps around the outside edge of a zone or way up in the air, all kinds of crazy stuff. I'd be impressed, at least.
Sadly the overhead server side to defeat this would be a lot higher than the current detections :(

I mean, it would be possible to do, but yeah :P
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