Actually..many software developers still use 32-bit builds to save memory.
There aren't a lot of things out there that require more than 4 GB of addressable ram.
You can take code (such as EQEmu) and compile both versions of it.
the 64-bit will always have a larger footprint if for no other reason than the size of pointers.
Pointers are 4-bytes in 32-bit builds and 8-bytes in 64-bit builds.
There may be some small gain in performance by using 64-bit pointers due to using 'native size' ..
but, the real difference between size and performance is likely negligible and it really boils down to choice.
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Uleat of Bertoxxulous
Compilin' Dirty
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