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Quest::CreateGuild(guild_name, leader); - Question!
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03-06-2012, 02:38 PM
joligario
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Join Date: Mar 2003
Posts: 1,490
I've got an idea for you, but I'd have to test it out first. Maybe I'll have a chance when I get home tonight. It would basically use the text from the client following the turn-in and specific dialogue.
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