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Old 08-16-2019, 03:10 PM
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Huppy
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Join Date: Oct 2010
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Quote:
Originally Posted by Sandysham View Post
In my opinion, the legendary Gary Gygax, founder of Dungeons and Dragons, had the right idea that I am shocked that no one has implemented. Here is what I want in an ideal server that I would financially support:

1. Allow for multiclassing up to three classes. Yes, you can use all spells, pets and armor of any of your multiclasses:HOWEVER, there are penalties: first, no boxing allowed on the server,...period. Secondly, for each additional class, there is a 20% experience penalty. Maximum number of classes for a muticlass character is 3 in total.

2. Much faster HP and mana regen; I would make each tick 2 seconds.
3. Generally much faster exp than live server. make it similar to either EQ test server or FV server.
4. Much more custom quests. They would involve assassination of specific mob(s), or killing of certain number of a type of mob etc. Other quests could be delivery quests. These should give great exp and rewards.
5. Treasure goblins potentially spawning that can be killed for treasure an/or loot or crystal drops that can be used to get special purchasable items from vendors.
5. Much faster skill gains than that of live servers
6. Everyone able to make any tradeskill items with ingredients cheaper than that of live. More and better tradeskill items
7. Daily quests found in hub
8. Easy teleport port system to almost any zone.
9. No starting faction issues by any race.
10. GM events daily that are posted hopefully giving players some notice.
11. Much faster AA gains and new and better AAs while eliminating some of the crappy AAs.
12. More solo friendly by reducing hp of mobs and their ability to summon players or create pets. However, this won't apply to raid or boss mobs.
13. More accessible vendors in hub and more NPC buffers. that can give long term buffs to players.
14. Vendors in Hub selling most spells.
15. Tradeskill vendors in hub having all ingredients for items. Also, better tradeskill items especially bows, arrows, and potions. Most tradeskill items should mean something and have worth and demand by players.
16. A good, easy to use bazaar where players can sell stuff WITHOUT having to be online. I never liked the way EQ required players to have a character available to sell the items. Why can't a bot sell these items or have access to a "vending machine" type of safe to sell items?
You want fries and a drink with that order ? You forgot to add tanks and rocket launchers.
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