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Old 03-21-2017, 09:28 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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On that change in particular, that is correct.

I moved bots' npc_spells_id to the 3000 range.

In addition, the original grouping only included 12 of the 16 player classes allowed and were not in the order of the classes.

I re-organized that to sequentially list them, as well as add the 4 missing melee classes. This will allow future bot work to include aa-based abilities in the
AI_Spell processing.

The npc_spells_id is now determined by:
Code:
Bot::GetClass() + 3000
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