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Old 07-14-2018, 01:36 PM
Eealer
Fire Beetle
 
Join Date: Jul 2016
Location: Alberta, Canada
Posts: 29
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Quote:
Originally Posted by Uleat View Post
Interesting note here...


Three nights ago I was testing my code changes with the Titanium client on my BOTS-enabled test server.

I traded a burlap shirt to one of my bots (in tutorialb) through the trade window and my actual client immediately crashed.

I logged back in, bot had the shirt, I didn't have a copy..so, I moved on marking it up to a possible issue in my code.

The next night I played a new toon through to level eighteen on SoF without issue. (I camped out as soon as I leveled.)

Last night, I decided to play on SoF again and all of a sudden, my first combat engagement crashed my client to desktop (using a small bot party.)


Oh, must be bots, right? No, now that toon can't get into world.

I thought it might be related to bot spells starting at level 18 (bard has one, shaman has four.)

So, I checked the client log..server logs weren't gonna really help unless it crashed or I had more solid evidence.

[Lost my server log from last night..had to recreate issue]

Code:
[Fri Jul 13 17:47:35 2018]00375:fatal error in main thread Code = c0000005  ADDR=0x004be2c6
(I actually saw some particle errors in this client log at the same timestamp.)

Code:
[07-13-2018 :: 17:47:32] [Packet :: Server -> Client] [OP_PlayerStateAdd - 0x0178] [Size: 10]
...
[07-13-2018 :: 17:47:34] [Packet :: Server -> Client] [OP_PlayerStateRemove - 0x0179] [Size: 10]
Last night's crash on 'entering world' involved the client sending these packets, then the server sending them back..
..no other pertinent data was being sent during the crash time scope. (Both c and s events occurred at the same timestamp.)

I tested on SoD and didn't have any issues..only on SoF. (Couldn't test on directly on Titanium because it obviously doesn't have crescent...)

I deleted all of the buffs on the affected character and was able to get back into the game.


Are you seeing anything like this in your logs?
Hi Uleat,

After I had done some playing around with the characters, It seems to have mostly corrected itself at this time. My Client and my friends doesnt seem to be crashing anymore (Granted, I have done all the testing for my friend on my machine as he has been busy)

On the second post I made on this thread, i had linked the debug logs that i had got from the eq client when i was crashing constantly on my character though, if you wanted to compare the 2 sets of logs.

I dont remember if I had mentioned this earlier in terms of how I got my characters to be able to get it (My one character that had originally been having the issue, my friends character and my second character that appears to have inherited the issue from my first character); but when my second character started having that issue as well, I just created an insert statement containing their whole item inventory, deleted their item inventory and the re-inserted it and that toon hasnt had an issue since. It is definitely sounding like I have some corruption in my database, relating to the character inventory table.

Quote:
Originally Posted by Cusser View Post
With a fresh install, no custom mods done to it, if it's all installed properly, the ONLY reason for not being able to connect
to it on the local network, is your main server config files need some attention. (eqemu_config.json and login.ini)
With a brand new fresh install and everything configured properly, for the most part, it starts, runs and works flawlessly.
One issue that has been addressed so many times, it's not even funny anymore, is in the login.ini (local_network = 192.168.x.)
On live, there was patches to fix the patches. Here, we need "guides to fix the guides". (subject to change without notice).




I had the same problem with the QS, but I really don't need it, so I just removed it from the startup. Other than that, my
lan server functions as it should, with no problems connecting to it. I've used most clients, without issues, except SoF. I've
never had a copy of that. I stick with RoF2 now. It's a smooth client.
Thanks Cussar,

I did eventually get that working the other day, I had missed entering the ip address in the chatserver/mailserver section of the configuration file (possibly other locations, but those were the 2 biggest ones I can remember right now). What is the purpose of the query server anyway?
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