Hopefully we got it pretty right. We have a few different things, like Heroic STR adding directly to min and max rolls, but STR modifying total melee. So it comes down to the min/maxers having to parse whether +13 STR is better than +2 H.STR kind of deal.
Same thing with INT casters, INT modifies spell damage by a %, h.INT is crit chance and h.WIS is crit mod - so parsing will be required to work out what is better.
A lot of people enjoy the min/max and parse game - for those that don't they can stack whatever they feel like and won't be too far behind.
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